Matthew

Description:

h1. Basic abilities
Str: 9 Con: 10Dex: 21Int: 16Wis: 16Cha: 12
HP: 82 AC: 23 Fort: 16 Ref: 21 Will: 18
Acro 19, Arcana 8, Athletics 4, Bluff 6, Diplomacy 6, Dungeoneering 13, Endurance 5, Heal 8, History 8, Insight 8, Intimidate 6, Nature 8, Perception 13, Religion 8, Stealth 15, Streetwise 6, Thievery 12
Initiative: 12, speed 6, passive insight 18, passive perception 25
+5 saving throw against fear
+2 AC opportunity attacks
Hunters Quarry +2d8

h2. At Will
Nimble Strike Ranger Attack 1
At-Will ✦ Martial,Weapon
Standard Action Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.

Twin Strike Ranger Attack 1
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.

h3. Encounter
Spikes of the Manticore Ranger Attack 7
You unleash two arrows in rapid succession.
Encounter ✦ Martial,Weapon
Standard Action Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage (first shot) and 1[W]
+ Dexterity modifier damage (second shot).

Shadow Wasp Strike Ranger Attack 3
You strike quickly, like a shadow wasp flying out of the darkness,
hitting where your foe is most vulnerable.
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature that is your quarry
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier damage (melee) or 2[W] +
Dexterity modifier damage (ranged).

Disruptive Strike Ranger Attack 3
You thwart an enemy’s attack with a timely thrust of your blade
or a quick shot from your bow.
Encounter ✦ Martial,Weapon
Immediate Interrupt Melee or Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged). The target takes a
penalty to its attack roll for the triggering attack equal to 3
+ your Wisdom modifier.

Second Chance Racial Power
Luck and small size combine to work in your favor as you dodge
your enemy’s attack.
Encounter
Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s
lower.

h4. Daily
Splintering Shot Ranger Attack 5
Your arrow burrows into flesh and shatters, sending splinters of
wood deep into the wound.
Daily ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target takes
a –2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a –1 penalty to attack
rolls until the end of the encounter.

Close Quarters Shot Ranger Attack 9
Though menaced by fangs and claws, you calmly unload an
arrow into the creature’s gaping maw—mere inches from your
outstretched arm.
Daily ✦ Martial, Weapon
Standard Action Ranged 1
Target: One adjacent enemy
Attack: Dexterity vs. AC. This attack does not provoke
opportunity attacks.
Hit: 4[W] + Dexterity modifier damage.
Miss: Half damage.

Spray of Arrows Ranger Attack 9
You fire repeatedly with a short draw, showering arrows at each
enemy in front of you.
Daily ✦ Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a ranged weapon.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage.

h5. Utilities
Undaunted Stride Ranger Utility 10
You expertly navigate through difficult terrain.
Daily ✦ Martial, Stance
Minor Action Personal
Effect: Your movement is not hindered by difficult terrain.

Skilled Companion Ranger Utility 6
Your allies benefit from the things that you have learned.
Daily ✦ Martial
Minor Action Ranged 10
Target: One ally
Effect: Any ally within 10 squares of you who attempts an
untrained check with a skill in which you are trained gains
a power bonus to checks with a single skill of your choice
equal to your Wisdom modifier. The ally must be able to
see or hear you to gain this bonus. The benefit lasts until
the end of the encounter or for 5 minutes.

Evade Ambush Ranger Utility 6
You are the eyes and ears of the group, always alert for the telltale
signs of an ambush.
Daily ✦ Martial
No Action Ranged sight
Effect: At the start of a surprise round in which any allies
are surprised, use this power to allow a number of allies
equal to your Wisdom modifier to avoid being surprised.

GEAR

Hide armor
2 pistols 2 1d6 10/20 60 [W]6
2 daggers +3 1d4

Thieves tool
Flint and steel
Lantern
Rations
Waterskin

Feats
Agile Hunter [Ranger]
Prerequisites: Dex 15, ranger, Hunter’s Quarry
class feature
Benefit: When you score a critical hit with a melee
attack against the target of your Hunter’s Quarry, you
can shift as a free action, and the enemy takes a –2
penalty on attack rolls against you until the end of
your next turn.

Alertness
Benefit: You don’t grant enemies combat advantage
during surprise rounds.
You also gain a +2 feat bonus to Perception checks.

Escape Artist
Prerequisite: Trained in Acrobatics
Benefit: You can attempt to escape a grab as a
minor action, instead of as a move action.
You gain a +2 feat bonus to Acrobatics checks.

Lethal Hunter [Ranger]
Prerequisites: Ranger, Hunter’s Quarry class feature
Benefit: The extra damage dice from your Hunter’s
Quarry class feature increase from d6s to d8s.

Quick Draw
Prerequisite: Dex 13
Benefit: You can draw a weapon (or an object
stored in a belt pouch, bandolier, or similar container,
such as a potion) as part of the same action used to
attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks.

Weapon Focus
Benefit: Choose a specific weapon group, such
as spears or heavy blades. You gain a +1 feat bonus
to damage rolls with your chosen weapon group. At
11th level, this bonus increases to +2. At 21st level, it
increases to +3.
Special: You can take this feat more than once. Each
time you select this feat, choose another weapon group.

Toughness
Benefit: When you take this feat, you gain additional
hit points. You gain an additional 5 hit points at
each tier of play (at 1st, 11th, and 21st level).

Bio:

Matthew

Character Dump (4E) pcornillie